aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa ab aa aa aa aa aa
aa ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab
aa ab ab ab ab ab aa ab ab ab ab ab ab aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa ab ab ab ab ab ab ab ab ab ab ab ab aa ab ab ab ab ab ab ab ab ab ab ab ab ab ab
aa ab ab ab ab ab ab ab aa ab aa ab ab aa ab ab ac ad ad ad ad ad ad ad ae aa aa ab
aa ab ab ab aa ab aa ab ab ab ab ab ab aa ab aa af ag ag ag ag ah ai ah aj aa ab ab
aa ab ab ab ab ab ab ab ab ab aa aa aa aa ab aa ak al al al am an ao an ap aa ab ab
aa ab ab ab ab ab ab aa ab ab aa ab ab ab ab aa ak al al al aq ar as ar at aa ab ab
aa ab ab ab aa ab ab ab ab aa aa ab aa ab ab aa ak al al al ao ao ao ao ap aa ab ab
aa ab ab ab ab ab ab ab ab ab aa ab ab ab ab aa au av av av av av av av aw aa ab ab
aa ab aa aa aa aa aa aa aa aa aa ab ab ab ab aa ax ay az aA aB aC az ay aD aa ab ab
aa ab aa ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab aE ab ab ab ab ab ab ab
aa ab aa ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab aa ab ab
aa ab aa ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab
aa ab aa ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab
aa ab aa ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab
aa ab aa ab ab ab ab ab ab ab aa ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab
aa ab aa ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab aF aG aG aG aH ab ab ab ab
aa ab aa ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab aa aI aJ aK aJ aL aa ab ab ab
aa ab aa ab ab ab aa ab ab ab ab aa aa ab ab ab ab ab aa aM aN aN aN aO aa ab ab ab
aa ab ab ab ab aa aa aa aa aa aa aa aa aa ab ab ab ab aa aP aQ aR aS aO aa ab ab aa
aa ab aa ab ab aa aa aa aa aa aa aa aa aa ab ab ab ab aa aP aN aT aN aO aa ab ab ab
aa ab aa ab ab aa aa aa aa aa aa aa aa aa ab ab ab ab aa aP aN aT aN aO aa ab ab ab
aa ab aa ab ab aa aa aa aa aa aa aa aa aa ab ab ab ab aa aU aV aV aV aW aa ab ab ab
aa ab aa ab ab aa aa aa aa aa aa aa aa aa ab ab ab ab ab aX aY aZ aY a0 ab ab ab ab
aa ab aa ab ab ab ab ab aa aa aa aa aa aa ab ab aa ab ab aa ab a1 ab ab ab ab ab ab
aa ab aa ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab
aa ab aa ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab

:def
:aa
pix("underground/void.png")
walk(0)
:ab
pix("underground/void.png")
walk(1)
:ac
pix("underground/void.png")
walk(0)
addpix("wood_interior/wood_wall_top_grass_w_trans.png")
:ad
pix("underground/void.png")
walk(0)
addpix("wood_interior/wood_wall_top_grass_trans.png")
:ae
pix("underground/void.png")
walk(0)
addpix("wood_interior/wood_wall_top_grass_e_trans.png")
:af
pix("wood_interior/wall_woodfloor_nw.png")
walk(0)
:ag
pix("wood_interior/wood_wall_floor.png")
walk(0)
addpix("bookcase.png")
:ah
pix("wood_interior/wood_wall_floor.png")
walk(0)
:ai
pix("wood_interior/shields.png")
walk(0)
:aj
pix("wood_interior/swords.png")
walk(0)
:ak
pix("wood_interior/wall_woodfloor_w.png")
walk(1)
:al
pix("wood_interior/woodfloor.png")
walk(1)
addoverpix("bookcase.png")
wall_s(1)
:am
pix("wood_interior/woodfloor.png")
walk(0)
addpix("people/old_man_s2.png")
Action
store("Arcane Training")
:an
pix("wood_interior/woodfloor.png")
walk(0)
addpix("furnishings/treasure_chest.png")
:ao
pix("wood_interior/woodfloor.png")
walk(1)
:ap
pix("wood_interior/wall_woodfloor_e.png")
walk(1)
:aq
pix("wood_interior/counter_left.png")
walk(1)
:ar
pix("wood_interior/counter.png")
walk(0)
:as
pix("wood_interior/counter_old_woman.png")
walk(0)
Action
store("Whilhelm's Swords and Shields")
:at
pix("wood_interior/counter_right_wall.png")
walk(1)
:au
pix("wood_interior/wall_woodfloor_sw.png")
walk(1)
:av
pix("wood_interior/wall_woodfloor.png")
walk(1)
:aw
pix("wood_interior/wall_woodfloor_se.png")
walk(1)
:ax
pix("town/wood_wall_sw.png")
walk(0)
:ay
pix("town/wood_wall_s.png")
walk(0)
:az
pix("town/wood_window_s.png")
walk(0)
:aA
pix("town/wood_sign_training.png")
walk(0)
:aB
pix("road/end_wood_doorway.png")
walk(1)
:aC
pix("town/wood_sign_armor.png")
walk(0)
:aD
pix("town/wood_wall_se.png")
walk(0)
:aE
pix("underground/void.png")
walk(1)
Action
move("town7.txt", 20, 11)
hero("hero_s")
:aF
pix("underground/void.png")
walk(1)
addpix("stone_interior/wall_top_grass_w_trans.png")
:aG
pix("underground/void.png")
walk(1)
addpix("stone_interior/wall_top_grass_trans.png")
:aH
pix("underground/void.png")
walk(1)
addpix("stone_interior/wall_top_grass_e_trans.png")
:aI
pix("stone_interior/wall_nw.png")
walk(0)
:aJ
pix("stone_interior/wall_floor.png")
walk(0)
addpix("stone_interior/trans_window.png")
:aK
pix("stone_interior/fireplace_burnt_out.png")
walk(0)
:aL
pix("stone_interior/wall_ne.png")
walk(0)
:aM
pix("stone_interior/wall_w.png")
walk(0)
addpix("stone_interior/stone_stairs.png")
Action
dialog("You should pay for a room first.")
:aN
pix("stone_interior/flagstone.png")
walk(1)
:aO
pix("stone_interior/wall_e.png")
walk(1)
:aP
pix("stone_interior/wall_w.png")
walk(1)
:aQ
pix("stone_interior/counter_left.png")
walk(1)
:aR
pix("stone_interior/counter_woman.png")
walk(0)
Action
if(question("Rooms are 50 gold a night. Interested?"), "=", 1)
	if(stat("gold"), ">=", 50)
		give("gold", -50)
		give("hp", stat("maxhp"))
		give("ep", stat("maxep"))
		info("You awake, rested.")
	else
		dialog("How odd. You don't have enough money.")
	endif
endif
:aS
pix("stone_interior/counter_right.png")
walk(1)
:aT
pix("stone_interior/rug.png")
walk(1)
:aU
pix("stone_interior/wall_sw.png")
walk(1)
:aV
pix("stone_interior/wall_flagstone.png")
walk(1)
:aW
pix("stone_interior/wall_se.png")
walk(1)
:aX
pix("town/wall_sw.png")
walk(0)
addpix("town/empty_window_trans.png")
:aY
pix("town/sign_inn.png")
walk(0)
:aZ
pix("road/end_stone_doorway.png")
walk(1)
:a0
pix("town/wall_se.png")
walk(0)
addpix("town/empty_window_trans.png")
:a1
pix("underground/void.png")
walk(1)
Action
move("town7.txt", 21, 25)
hero("hero_s")
